Scoring and Ticket Modes
The game generates a raw score based on the geometric arrangement of the points. Players select one of three ticket modes before spinning. The exact cutoff values for these modes are determined by the floor of half the number of distinct attainable scores for Lower, while Upper covers the remaining scores. Even covers all even integer scores.
Tickets can overlap, meaning a single outcome might satisfy multiple conditions, though only the selected ticket is active for that draw. The gross payout for a winning ticket is calculated as:
- 0.96 × captured whole stake × total support / number of winning ordered outcomes.
A miss returns zero. One whole stake covers the complete multi-spin outcome.
Lower covers raw scores 0 and 1; Upper covers 2 and 3; Even covers 0 and 2. Only the selected ticket is paid, even when ticket conditions overlap.
Exact Probabilities and RTP
The following table presents the exact mathematical evidence checked against the game source and exhaustive outcome counts. The gross RTP is fixed at 0.96 for all modes. Measured RTP values are supporting sample observations from one million rounds and may vary slightly due to simulation variance.
| Ticket | Exact Probability | Measured RTP (1M rounds) |
|---|---|---|
| 0 (Lower) | 2,782,585 / 4,826,809 | 96.17% |
| 1 (Upper) | 2,044,224 / 4,826,809 | 96.04% |
| 2 (Even) | 2,746,081 / 4,826,809 | 96.03% |
Different tickets have different distributions, but the expected gross return remains at 96% over independent draws under the exact payout formula.
Controls and Settlement
Controls are locked during active play. When you select a stake and ticket, these settings remain locked through the settlement phase and any auto queue. Normal-motion settlement takes 480 ms from the first animation frame; reduced motion settles on the first frame. Sound remains available during this period. The Auto feature schedules at most ten draws. Pressing Stop cancels future draws, but the current active draw will finish and settle.
Wallet and Persistence
The demo wallet uses local browser storage. When the balance is below 10 and the game is fully idle, a manual refill sets the balance to exactly 1000. Fractional carry is preserved across settlement, refill, and reload. Settled balances persist locally, even if zero. If you reload the page during an unfinished draw, it ends without refund or resume. No account login or payment flow is involved.
Worked Examples
These examples illustrate the raw score calculation from the actual game logic:
- Input: [0, 0, 0, 0, 0, 0] → Raw Score: 0 (Tied coordinates contribute zero).
- Input: [12, 12, 12, 12, 12, 12] → Raw Score: 0 (Tied coordinates contribute zero).
- Input: [0, 1, 2, 3, 4, 5] → Raw Score: 3 (Three unordered pairs have coordinate differences with the same nonzero sign).
Privacy and Storage
This demo uses browser localStorage to store the settled balance and fractional carry. This does not establish anonymity or exclude other data processing. The template declares Google Fonts, and the publication builder declares the external Statinside counter.js script and fallback pixel with identifier 44. These declarations are not a complete network audit and do not establish provider retention or processing practices. No account login or payment flow is implemented; this does not exclude other personal data processing.
Frequently asked questions
What is the exact payout formula for a win?
For a selected ticket, the gross payout is 0.96 × captured whole stake × total support / number of winning ordered outcomes. If the result is a miss, the payout is 0.
How does the Auto and Stop feature work?
Auto schedules at most ten draws. Stop cancels future draws in the queue, but the currently active draw will finish and settle. No early bank is available.
Does reloading the page restore my unfinished round?
No. If you reload the page while a draw is unfinished, it ends without refund or resume. Only settled balances and fractional carry persist locally.